Sample projects

Explore demos and scene recreations inspired by films, video games, and other media. From rebuilding an entire game to reimagining specific mechanics, this collection showcases concepts and early drafts of media that capture my interest and reflect my passion for creative reinterpretation.

Dungeons & dragons casting

Within the Dungeons & Dragons: Honor Among Thieves movie, Simon the sorcerer is shown casting a spell at the start of the movie. He performs intricate hand gestures before pointing over his shoulder, releasing a misty, cloud-like spell at a pursuing guard.

I was inspired to recreate this moment because of the expressive and thoughtful hand choreography. Additionally, I wanted to adapt it with video game mechanics, allowing the player to aim the spell freely with a clean over-the-shoulder pointing display.

To reimagine this scene, I used six-way shaders and Unity’s particles effects for the mist. I also made foundation animations for casting, idle-stance, and over-the-shoulder movement. Using these as a base, I applied IK constraints to the arms, head, shoulders, and spine to achieve a seamless 360-degree rotation.

This demo helped my understanding of Unity’s particle system and reinforced my experience with IK-assisted animations. It also gave me the opportunity to analyze and study media frame by frame, translating cinematic performance into in-game mechanics.