Unreleased: “seafarers”

Untitled “Seafarers” is a sailing, fishing, cargo delivery game focused on exploration and economical progression.

You start from humble begins, fishing local waters before earning gold to travel further across the sea, trading goods between regions with differing supply and demand.

Each region values and produces different resources, encouraging players to plan trade routes. For example, the most northern region will value spices, medicine, luxury goods, and crops while exporting timbers, metals, and fish.

The project features a diverse range of interconnected and independent systems, all built with salability and reusability in mind:

Core Systems Implemented:

  • Inventory and equipment management

  • Daylight and weather system

  • Material Importer

  • Water buoyancy in reaction to shader waves

  • Procedural ship wheel handling

  • Fishing system with location-based loot tables.

One of the many systems used within the project was a data-driven material manager. Items are generated though a JSON file reader that constructs items with tags, values and information, icons, and models at runtime. This allows new items to be added by simply modifying the JSON and adding assets to the appropriate folders, reducing unity-side setup while also opening the door for player modding accessibility in the future.