WRITING PROJECT: RAIN RAIN
“It was said that before the downfall came the drought. The lands were dry and brittle. When the rain came, it was all but a mere sprinkle. But once it started, it never went away. It wasn’t long until the roads started to go to ruin. The carts all got stuck, the axles wore away and the wood began to rot. The animals got sick, then the people. The homes began to flood and the fields went to ruin.”
“Why did it never go away?”
Rain Rain is a brief writing project set in a “Post-Apocalyptic” fantasy setting where the line between planes blur together. Rain began one day and by the time it came to a halt, the world was flooded and towers of civilization appeared. Within the towers, their world was captured, while outside of them, the plane of water and its deep sea creatures and anomalies lurked.
The setting was developed to pair with a resource based table top system developed to fit a souls-like system. Players build their characters from the ground up and must act together to overcome challenges.
Explore demos and scene recreations inspired by films, video games, and other media. From rebuilding an entire game to reimagining specific mechanics, this collection showcases concepts and early drafts of media that capture my interest and reflect my passion for creative reinterpretation.